Rotations

Rotating frames.

A vector whose x,y,z components are x,y,zx,y,z respectively is represented as the column matrix[xyz]\begin{bmatrix}x\\y\\z\end{bmatrix}

Rotation of vectors in 2D:

In two dimensions, the standard rotation matrix has the following form:-

The above matrix represents the counterclockwise rotation of a vector through angle θ. The vector in this figure is initially aligned with the x-axis

If a vector [xy]\begin{bmatrix}x\\y\end{bmatrix} is rotated counterclockwise by θ\theta , the resultant vector [xy]\begin{bmatrix}x'\\y'\end{bmatrix} is given as

Rotation of vectors in 3D:

The following matrices represent counterclockwise rotations by angle θ\theta about the x,y and z axes respectively.

Their usage is similiar as that explained in the previous section.

For the applications of rotations in UAVs, refer to the following link:

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